The The Ultimate Tomb Raider Discussion Page
The place where users are allowed free speech discussion with many other Lara Croft fans about Tomb Raider.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   fchat fChat   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

do you really agree that TR ANGEL OF DARKNESS was crap?
Goto page Previous  1, 2
 
Post new topic   Reply to topic    The Ultimate Tomb Raider Discussion Page Forum Index -> Tomb Raider: The Angel Of Darkness
View previous topic :: View next topic  
Author Message
ButterYum
Padme's Padawan


Joined: 13 Aug 2005
Posts: 321
Location: Purgatory

PostPosted: Sun Jul 16, 2006 10:03 pm    Post subject: Reply with quote

... In my little odd mind... I would of liked it to be AOD storylig w/ the graphics of Legend. AOD Lara, but w/ Legend graphics...
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Bacon Lara
Ultimate Tomb Raider!


Joined: 25 Aug 2005
Posts: 774

PostPosted: Mon Aug 14, 2006 6:18 pm    Post subject: Reply with quote

ButterYum wrote:
... In my little odd mind... I would of liked it to be AOD storylig w/ the graphics of Legend. AOD Lara, but w/ Legend graphics...

Yeah, and long gameplay like the old TRs.
Back to top
View user's profile Send private message
TheOriginalTombRaider
Administrator


Joined: 03 Aug 2005
Posts: 2246
Location: In this chamber... The bloody Tomb won't open.

PostPosted: Mon Aug 14, 2006 6:52 pm    Post subject: Reply with quote

And a HARDER game, all in all!
_________________
W•RsHip Yøur DaRk OvErLOrÐ

--- Ultimate Tomb Raider Forums Admin. Smile
Back to top
View user's profile Send private message Visit poster's website
ButterYum
Padme's Padawan


Joined: 13 Aug 2005
Posts: 321
Location: Purgatory

PostPosted: Thu Aug 17, 2006 8:13 am    Post subject: Reply with quote

indeed. any game that is easy to pass in 1 to 5 hours is WAY to easy... and well... just not challenging.... i still don't understand why the choose the mother of all things.. but anyhoo
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Bacon Lara
Ultimate Tomb Raider!


Joined: 25 Aug 2005
Posts: 774

PostPosted: Fri Aug 18, 2006 10:22 am    Post subject: Reply with quote

Yeah harder, very hard!
Back to top
View user's profile Send private message
TheOriginalTombRaider
Administrator


Joined: 03 Aug 2005
Posts: 2246
Location: In this chamber... The bloody Tomb won't open.

PostPosted: Fri Aug 18, 2006 2:38 pm    Post subject: Reply with quote

I say they go for a Greek mythology thing this time.
_________________
W•RsHip Yøur DaRk OvErLOrÐ

--- Ultimate Tomb Raider Forums Admin. Smile
Back to top
View user's profile Send private message Visit poster's website
ashka
Malkavian


Joined: 03 Aug 2005
Posts: 1755
Location: ASS

PostPosted: Fri Aug 18, 2006 6:17 pm    Post subject: Reply with quote

Quote:
Yeah harder, very hard!

lol if Adobe read this message she will say "OMG some1 av sex on board"
hahaha

well if even our Kelsey finx that Legend is easy then... I kid hahaha

okay, now then lets discuss technical shit on both:
Aod:
1 Engine for it was made in 1999-2000 (note very good for PS2 of that time)
2 it was made for PS2

Legend:
1 graphic is better than aod, but not da BEST:
a)Half Life 2 was made in 2000 and still can beat it
b)all Crystalls do - is moding their games, they always av same engine
c)modeling is awfull, i dunno how Lara dont fall into pieces when we move her, but hey, she fall in pieeces when we play game in some outfits (see BUGS topic)
2 they had 3 fukin years to do 8 levels?

And, plz read this shit:
Quote:
In a recent edition of Edge magazine UK, Core’s studio manager Gavin Rummery talks openly about TRAOD, what went wrong and what’s been happening since.

-----

So where does Core lay the blame for what went wrong with TAOD? “Ok. Right,” begins Rummery, and an explanation that’s been dammed up for three years starts to tumble out. “Angel Of Darkness was a product of the old Core. Internally, we hadn’t changed much as a studio from the first Tomb Raider games. It was a small team, working in isolation- very small teams, actually, the original TR was six people. Even by TR5 it had only got up to the heady heights of 14, 15 people, so suddenly, for TAOD, it was a whole new process. Writing a new engine completely from scratch, even though we’d already developed PS2 engines within Core, because that was the way we worked. Thirty-five-odd people, the biggest team we’d ever had - tiny for a AAA PS2 game, but still the biggest team we’d ever worked with - and we had this deadline. It had to be out in a couple of years, and people just weren’t confident from the start that we could do it. But that was the way we were told it had to be and, you know, we’d managed to hit all the deadlines in the past, so we hoped we could do it. As it went on it started to become more apparent that it couldn’t be done, but Eidos were like - it’s got to be out , we haven’t had our big TR rush of cash, it’s got to be out, no ifs and buts. So it got past the Christmas slot, and it got closer and closer to their year -end, and they just said it has to come out, full stop. So at that point it was like a machete was taken to the game and the design, and it was hacked to pieces. The guys on the fan sites have dug around in the code and found all the content that was never wired up in the final game. It was just a shadow of the game it was supposed to be. Things like the character progression - the ‘I feel stronger’ when she pushes boxes - that was just the last stage of a much more complicated system which got cut out.”

Sansam also acknowledges ‘the kitchen sink problem’. “We were trying to do too much,” he admits. “ There was a muddying of the waters about who was pulling the direction of the game.” explains Rummery, “because it was a bigger team and it didn’t have a real central focus, someone who was saying do this, or don’t do that. We ended up with a bit of a factional thing, which meant that you had things like the Paris section which never really fitted. And that was part of the shame of the game for things like reviews, because that was the one bit of the game that people played, so a lot of the reviews were based on that. Of course, it got more into Tomb Raidery stuff later on, but I doubt many people got beyond those Paris streets where whole sections of gameplay had been utterly, utterly cut out. You had entire locations where you once had dialogue, and strange events where you could watch people doing a boxing match - you were actually supposed to learn your hand-to-hand combat moves there, bu t of course that never got done. That whole section was very non-Tomb Raider to me, but it was born out of us not being used to bigger teams.”

It was an ugly situation, and the mood within Core was initially bleak. “People weren’t proud of the games themselves,” recalls Rummery. “It looked really good, but the gameplay just wasn’t up to scratch. It needed another six months, but it went out as it was, and everyone was pretty miserable to see it get mauled. But, to be fair, it did go on to sell around two million units.” It wasn’t a mood that lasted, however. With the establishment of Circle it soon became clear that everyone’s jobs were safe, whether they stuck with Eidos or jumped ship - “the devil you know,” smiles Rummery, and it’s not clear if he means Heath-Smith, or Eidos or both.

---

Full interview can be found on Tombraiderforums.com - http://www.tombraiderforums.com/showthread.php?p=1050856#post1050856

_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Bacon Lara
Ultimate Tomb Raider!


Joined: 25 Aug 2005
Posts: 774

PostPosted: Sat Aug 19, 2006 10:59 am    Post subject: Reply with quote

Thanks for the interview. Very Happy
_________________

Thanks to ashka for the awesome sig!
Back to top
View user's profile Send private message
TheOriginalTombRaider
Administrator


Joined: 03 Aug 2005
Posts: 2246
Location: In this chamber... The bloody Tomb won't open.

PostPosted: Sun Aug 20, 2006 4:26 pm    Post subject: Reply with quote

Man, Crystal Dynamics talk such sh*t. Nice Sigs, Shockwave.
_________________
W•RsHip Yøur DaRk OvErLOrÐ

--- Ultimate Tomb Raider Forums Admin. Smile
Back to top
View user's profile Send private message Visit poster's website
ButterYum
Padme's Padawan


Joined: 13 Aug 2005
Posts: 321
Location: Purgatory

PostPosted: Wed Aug 30, 2006 8:03 pm    Post subject: Reply with quote

indeed... those rock!
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
LCandKTfan
Innocent Raider


Joined: 09 Jan 2009
Posts: 3

PostPosted: Fri Jan 09, 2009 6:24 am    Post subject: Reply with quote

I love that game to bits. There was not one thing I hate about it. I over look the bugs and controls. Sure maybe there wasn't many tombs involved in it as the others, but it still was great. It would have been more better if Eidos gave Core more time to finish it.
_________________
Michelle Garcia, Tomb Raider: AoD lover
Back to top
View user's profile Send private message Send e-mail Visit poster's website
TheOriginalTombRaider
Administrator


Joined: 03 Aug 2005
Posts: 2246
Location: In this chamber... The bloody Tomb won't open.

PostPosted: Mon Jan 12, 2009 5:12 am    Post subject: Reply with quote

Yes I agree. Besides - Anniversary and Legend were LOADED with bugs.
_________________
W•RsHip Yøur DaRk OvErLOrÐ

--- Ultimate Tomb Raider Forums Admin. Smile
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Ultimate Tomb Raider Discussion Page Forum Index -> Tomb Raider: The Angel Of Darkness All times are GMT
Goto page Previous  1, 2

Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum